Fallout 76 update ps4 wont download






















The option to change it again has gone so I have to log out and in again for it to show again. BethesdaSupport Fallout Ok. I havent been able to load nuclear winter for a while, please fix that too. Thankfully the older games don't pose an issue there on the Xbox.

For me, it's just Fallout 4. Might try an unmodded playthrough though. Could be fun. Often when I fast travel to dragonsreach the game crashes, when I leave buildings it crashes, go into another named room of a building I found the gameplay lacking and the world incredibly empty.

The Skill system was even more broken in that game. I only completed the gamea after I modded the hell out of it to add content. BethesdaSupport Fallout I think you should focus on fixing skyrim if you want to rerelease a game you should be prepared to fix any issues that come with it especially if the "update" is worse than any bug skyrim has had in it's decade long history.

We are investigating reports of an "Unable to load custom game modes" error message in Fallout 76, and we will let you know when we have an update. If you encounter this error in the meantime, please restart the game client and try again. Thanks for your patience! JohnVilnis Fallout It keeps going.. It actually plays smooth on pc. Thank you for the report!

If you have any tips or frustrations you wish to share, please leave a message in the comments section! Fallout 76 problems in the last 24 hours The following chart shows the number of reports that we have received about Fallout 76 by time of day over the past 24 hours.

Report a Problem. Full Outage Map. Fallout 76 Outage Map The most recent outage reports and issues originated from:. Fallout 76 Comments Tips? Share them here. Useful comments include a description of the problem, city and postal code.

Fallout 76 Issues Reports Latest outage, problems and issue reports in social media:. Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.

Note: There is a fix for this issue coming, but it was erroneously added to these notes. Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints. Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tab. Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed again.

Crafting: Fixed a visual issue with scrapping items in Crafting Menus. Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting Menus. Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus.

Weekly Challenge: Fixed an issue that caused the weekly challenge 'Complete Quests and Events in a Group while at Night' to work during the day and only recognize events.

It will now look for quests and events that are completed at night. Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction. Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected. Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.

Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly. Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out. Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note : Wasteland Whisperer can no longer be used to pacify Scorched. Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.

Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly. Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed. ITEMS Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.

Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor. Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable. Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle. Weapons: Legendary Hunting Rifles will now drop as loot.

Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft. Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game. Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.

Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun. Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.

Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs. Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses. Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.

Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended. Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.

Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy's inventory. Armor: Fusion Cores will no longer replenish to full charge upon joining another world. Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.

Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players. Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates with and without mutations.

Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C. Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.



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