For more information, read about Continuation Sections. Note: There are several different forms of Send. Each has their own special features. If one form of Send does not work for your needs, try another type of Send.
For more information on what each one does, read this. This is important: A lot of games, especially modern ones, have cheat prevention software. Not only is bypassing these systems in violation of the games policies and could get you banned, they are complex to work around. If a game has a cheat prevention system and your hotkeys, hotstrings and Send commands do not work, you are out of luck.
However there are methods that can increase the chance of working in some games, but there is no magical "make it work in my game now!!! So try ALL of these before giving up. There are also known issues with DirectX. If you are having issues and you know the game uses DirectX, try the stuff described on the FAQ page.
Colors might turn out black 0x no matter the color you try to get. You should also try running the game in windowed mode, if possible. That fixes some DirectX issues.
There is no single solution to make AutoHotkey work in all programs. If everything you try fails, it may not be possible to use AutoHotkey for your needs. If you want to learn more about that stuff, visit the Run page.
For more in-depth information and examples, check out the Run page. AutoHotkey has two main types of things used by the scripter to create code: Commands and functions. A list of all commands and built-in functions can be found here. You can tell what a command is by looking at its syntax the way it looks.
Commands do not use parentheses around the parameters like functions do. So a command would look like this:. When using commands, you cannot squish other commands onto the same line as a previous command exception: IfEqual. You cannot put commands inside the parameters of other commands. As stated above, functions are different because they use parentheses. A typical function looks like:. A function usually return a value differently than a command does.
Commands need an OutputVar parameter, functions do not. The most common way assigning the value of a function to a variable is like so:. This isn't the only way, but the most common. See Functions for more details. They group a section of code together so that AutoHotkey knows it's one big family and that it needs to stay together.
They are most often used with functions and control flow statements such as If and Loop. Without them, only the first line in the block is called. In the following code, the message box is only shown if MyVar equals 5.
The script will always exit, even if MyVar is not This is perfectly fine since the if-statement only had one line of code associated with it. It's exactly the same as above, but I outdented the second line so we know it's separated from the if-statement:.
Variables are like little post-it notes that hold some information. They can be used to store text, numbers, data from functions and commands or even mathematical equations. Without them, programming and scripting would be much more tedious.
Variables can be assigned a few ways. We'll cover the most common forms. This is the simplest form for a variable, a legacy assignment.
Simply type in your text and done. Any text needs to be in quotes. Hopefully this will clear some confusion. Sometimes you want to have the user to choose the value of stuff. There are several ways of doing this, but the simplest way is InputBox. Here is a simple example on how to ask the user a couple of questions and doing some stuff with what was entered:. Objects are a way of organizing your data for more efficient usage. Sometimes objects are referred to as arrays, but it's important to note that all arrays are just objects.
We call objects different things depending on what we are using them for, but all objects are the same. An object is basically a collection of variables. The variable names are known as "Keys", and the contents of the variables are "Values". When you hear people calling an object an array or indexed array , it usually means that all the keys are sequential numbers 1 and up. When you hear people calling an object an associative array , it means that the keys are either strings text or non-sequential numbers.
Sometimes it's a mix of both, and sequential numbers too! There are no restrictions to what a key or value can be, and they can even be other arrays! When the values are arrays too, this is referred to as a nested array , and these will be explained later. This will start you off with what is sometimes called an "indexed array".
An indexed array is an object representing a list of items, numbered 1 and up. In this example, the value "one" is stored in object key 1 aka index 1 , and the value 17 is stored in object key 4 aka index 4. This will let you start of by defining what is sometimes called an "associative array". An associative array is a collection of data where each item has a name. In this example, the value "Yellow" is stored in the object key "Color".
Also, the value 3 is stored in the object key "Price". It's important to remember that every one of these definitions all create the same thing objects , just with different keys. There are many ways to use objects, including retrieving values, setting values, adding more values, and more. Enjoys Android, Windows, and tinkering with retro console emulation to breaking point. Repeat to which ever words that you suck at typing. You've decided to leave a comment.
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Sign up for all newsletters. I would like to receive newsletters via email. We will not share your data and you can unsubscribe at any time. Comments 3. Facebook Tweet. Jul 8, at am Reply. AutoHotkey lowercase k. Aug 8, at pm Reply. If you love AutoHotkey, you should know or learn how to spell it correctly!
Oct 11, at pm Reply. Leave a Comment Cancel reply Yeah! One of the best things about AutoHotKey is its community and the scripts they share. There are a ton of AutoHotKey scripts that can do a ton of things in a variety of ways.
However, finding general-purpose AutoHotKey scripts to use on a daily basis is a bit harder. This is especially true for beginners who are not yet comfortable with AutoHotKey scripting. So, to deal with that below is a list of best AutoHotKey scripts that I use quite often.
Hopefully, they will help you too. If not, download and install it from the official website. You can place multiple AutoHotKey scripts in a single file as long as there is no conflict between key combinations. On the other hand, you can also create multiple script files and run them at the same time. For example, I have separate script files for keyboard shortcuts, autocorrect, and macros.
Also, keep in mind that you can always change the key bindings to meet your preferences. That page lists all the simple things you can do in an easy to understand manner. Use the code below to toggle hidden files using AutoHotKey. AutoHotkey can launch almost any application you want with a single keyboard shortcut. All you have to do is assign a keyboard shortcut and point it towards the application you want to launch.
In the below script, replace the dummy path with the actual program path. This is because there is no exe file. You can generally find the URI on the developer website. It will disable the CapsLock key.
Even if you press the key, nothing happens as long as the script is running. NumPad is one of the most useful parts of the full-length keyboard.
This is especially true if you work with numbers. Though the NumPad is enabled by default in windows, it is quite easy to turn it off. In addition to that, it can also be quite frustrating if windows or some other application is messing with the Num Lock toggle.
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